Four formats
Formats
The club runs tournaments in four different formats. The colours carry through the app, so everyone can see what the evening is running.
Standard Leaderboard
Six matches over two rounds — all four on court meet each other in every combination across three consecutive matches. Seeded by points.
How it is put together
Four players per court play three matches in round one and three in round two — six matches in all.
In each round, all four players on a court meet in every possible pairing. Partners change after every match.
Time & changeovers
- Each match lasts as long as the captain has set (typically 15–20 minutes).
- One minute between matches to enter the result and find a new partner.
- A one-to-five-minute break between round one and round two (the captain chooses).
- If the alarm sounds mid-rally, the ball in play is finished.
- A draw is settled with a Golden Ball.
Court allocation
Round one: players are allocated by rating — the strongest on court 1, the next four on court 2, and so on.
Round two: the court allocation resets and players are sorted by their total points — their points at the start of the tournament, plus or minus what they won or lost in round one (as though the tournament had ended there). Those with the most points meet on court 1.
It is fine to meet the same players again in round two — there is no anti-rematch rule.
Mix N Match rotating partners
A Mexicano-inspired format with changing partners and court rotation. Winners move up, losers move down after every match.
How it is put together
Everyone on a court plays with everyone. After each match both the partner AND the court change — a win moves you up one court, a defeat down one.
The captain chooses the number of rounds (typically five to eight).
Starting allocation
Players are sorted by rating and split into two halves. Each court gets two players from the stronger half and two from the weaker, so every court is mixed — and within each half the draw is random, so it is not always the same people meeting.
Rotation after each match
- Winners move up: the winning pair goes to the court above.
- Losers move down: the losing pair goes to the court below.
- Partner change: on the new court your previous partner becomes your opponent.
- Anti-repeat: the algorithm actively tries to avoid the same players partnering again and again — so you meet as many different people as possible.
Team Standard (fixed partner)
Players pick their own partner — the same pair for the whole tournament. Seeded by points.
How it is put together
Each team is two chosen players who play together for the whole tournament. No partner rotation.
The number of matches and their length are set by the captain.
Opponents
- Round one: the best team against the second best (seeded pairing).
- Later rounds: teams are sorted by the day's points — top meets top.
- You cannot play the same pair two matches running.
- A team's rating is always the sum of the two players' current senior ratings. If one of them plays a senior tournament, the team's rating changes too.
Doubles leaderboard
There is a separate doubles leaderboard showing every registered team sorted by combined rating. The club must switch it on in the admin panel for it to appear.
Mix N Match Teams (fixed partner)
A Mexicano-inspired team format with a fixed partner and up/down rotation between courts. Random seeding at the start based on the players' points.
How it is put together
The same as doubles (one partner all day), but the courts move as in Mix N Match: the winning team up a court, the losers down a court.
Starting allocation
Teams are sorted by combined rating and split into two halves. Each court gets one team from each half, so every court is mixed — with a random draw within each half.
The number of teams must be even (2, 4, 6 …) so there are four players per court.
Ladder rotation
- The winning team moves up one court (against stronger opponents).
- The losing team moves down one court.
- On the middle courts, a team moving up from below meets a team moving down from above.
- The winner on the top court and the loser on the bottom court stay where they are for the next match.
Opponents are decided by the court — not by points
Unlike Team Standard, there is NO re-seeding by the day's points. You simply meet whichever team lands on your court after the rotation — the one that moved up or down. With more than one court in play, two teams will therefore rarely meet again.
Points between the teams matter ONLY for the starting allocation before match one. After that the court rotation governs everything.
Klub Challenge Beta
Beta — this feature is still being built and is not a finished product. Details may change.
Klub Challenge is a club-against-club format where padel clubs meet for a friendly, sociable and competitive contest. Each club fields players who compete for their club across a series of matches, with community, standard and club spirit all in play.
Klub Challenge is arranged between two captains from different clubs, each fielding their own team. The style of play is inspired by Lunar Liga, but has nothing else to do with it — there is no permanent Klub Challenge squad, and players do not get a moon icon.